Candy Crush onboards its users using a mascot, contextual tooltips with visual support, and a huge skip button. As the mascot points at the candies, the user can interactively try the said function.
✅ Demo environment - To teach the game to its users, Candy Crush utilizes its very first level as an onboarding test round. This way, the users are given a demo environment to figure out how to play.
✅ Visual support - As Candy Crush shows how to swipe the candies in a small animated box below, it helps the user persona of candy crush who are often elderly people understand the task better.
✅ Skippable - Knowing that it is frustrating for users to go through walkthroughs several times, Candy Crush not only uses a skip button but also makes it big and shiny so that no one has to look for it.